![]() ![]() It spawned a successful series of sequels and spin-offs, the rights to which were purchased in 2007 by Bethesda Softworks. Fallout was a commercial success, selling 600,000 copies worldwide. Fallout has been credited for renewing consumer interest in the role-playing video genre due to its setting, open-ended plot, and gameplay. ![]() It won "Role-Playing Game of the Year" from GameSpot and Computer Games Magazine, was nominated by the Academy of Interactive Arts & Sciences at the Spotlight Awards, and is often listed among the greatest video games of all time. After three and a half years of development, Fallout was released in North America in October 1997.įallout received acclaim for its open-ended gameplay, character system, plot, and perceived original setting. The quests were intentionally made morally ambiguous. Circumstances arise that force you to go Outside - to a strange world 80 years after the end of. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the movies Mad Max and A Boy and His Dog. Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay dropped the license after Steve Jackson Games objected to Fallout 's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS. Tim Cain began working on Fallout in 1994. ![]()
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